a short history of the msp game
Early summer 2011, Lodewijk Abspoel (ministry of Infrastructure and Environment, the Neth.) and Xander Keijser (Rijkswaterstaat, the Neth.) came up with the idea to develop a policy game about Marine Spatial Planning.
They teamed up with game designers from Signature games, led by Igor Mayer at the centre of Delft University of Technology, the Netherlands.
The resulting game was first played at the joint HELCOM-VASAB, OSPAR, and ICES workshop held in Lisbon, Portugal, on 24 November 2011.
In 2013, the team was invited to run the game at the 2nd Nordic Workshop on Marine Spatial Planning, Reykjavik, Iceland, 12-13, November 2013.
Soon after, we started up development of the MSP 2050 version, first launched in May 2014 in Delft (het Meisjeshuis) and in 2015, at de Noorzeedagen (North Sea days), Assen, the Neth.
In 2015, Igor Mayer had changed his affiliation to the Academy for Digital Entertainment, NHTV Breda University of Applied Sciences, which reworked the underlying game software.
In 2016, the original team, Lodewijk, Xander, Igor, Bas and Linda, developed a Short Sea Shipping Board game for a high level workshop, organized under the then EU presidency of the Netherlands.
For learning and stakeholder engagement the team made a Blue Development ed. for the ministry of Infrastructure and Environment, the University of Liverpool (Sustainable Coasts and Oceans ed.), A Scottish Regional Marine edition for the Scottish Government, the German Federal Ministry for Transport and Digital Infrastructure (Nachhältige Küsten und Meeren ed.) and the University of Oldenburg (Coast ed.).
End of 2015, MSP challenge became part of two EU Interreg projects, NorthSEE and BalticLINes, broadening the support-base of the game to the whole Northsee and Baltic regions. The development of a new game platform that can moderate different sea regions was assigned to NHTV's R&D lab, named CRADLE, under the supervision of Carlos Santos.
In 2015, we were asked by Rhona Fairgrieve of the Scottish Government / Marine Scotland to develop a Clyde Marine region edition of the board game and digital game, as part of the SimCELT project.
We ll continue to work on the MSP Challenge for the benefit of the international MSP community.
IP: Ministry of Infrastructure & Environment / Rijkswaterstaat, the Netherlands, Signature games
Original idea: Lodewijk Abspoel, Xander Keijser, Igor Mayer
Project leader: Igor Mayer
Game design: Lodewijk Abspoel, Igor Mayer, Xander Keijser, Linda van Veen
Food chain model: Deltares, Imares
Project management: Linda van Veen, Igor Mayer, Qiqi Zhou
Art work: Linda van Veen
Programming: Bas van Nuland, Joel van Neerbos, Gamelab TU Delft. Since 2015: Atlantis games. Since 2016 NHTV University of Applied Sciences.
Session moderator: Igor Mayer, and support team
Research: Qiqi Zhou, Igor Mayer
China office: Qiqi Zhou
Video's: Qiqi Zhou
Funding: I&M, RWS, Interreg North Sea, Interreg Baltic, SIMCelt
MSP Challenge platform ed. ('16 onwards)
NHTV, Academy for Digital Entertaiment, CRADLE lab
Ecological modelling: Ecopath International